Alexey Stashin
Senior Unity Gameplay Engineer
I build gameplay systems with Unity and Photon Quantum. My focus is gameplay architecture, combat systems, deterministic networking, and AI-assisted software development.
UnityPhoton QuantumC#Cursor AIClaude CodeWebGLAndroid
About
I specialize in gameplay programming — from feature design through implementation, debugging, and live production support.
My primary interests include scalable gameplay architecture, combat systems, deterministic networking, and modern AI-assisted development workflows.
I enjoy technical problems where gameplay feel, system design, and performance constraints all matter at once.
Skills
Gameplay
- Gameplay Architecture
- Combat Systems
- Weapon Systems
- Ability Systems
- Status Effects
- Inventory
- Crafting
- Progression
Multiplayer
- Photon Quantum
- Deterministic Simulation
- Multiplayer Gameplay
- Client Prediction
- Synchronization
Unity
- Unity
- C#
- Performance Optimization
- WebGL
- Android
AI-assisted Development
- Cursor AI
- Claude Code
- AI-assisted Programming
- Rapid Prototyping
- Refactoring
- Tool Development
Contact
Reach out for roles, collaborations, or technical questions.