Alexey Stashin
Alexey Stashin

Alexey Stashin

Senior Unity Gameplay Engineer

I build gameplay systems with Unity and Photon Quantum. My focus is gameplay architecture, combat systems, deterministic networking, and AI-assisted software development.

UnityPhoton QuantumC#Cursor AIClaude CodeWebGLAndroid

About

I specialize in gameplay programming — from feature design through implementation, debugging, and live production support.

My primary interests include scalable gameplay architecture, combat systems, deterministic networking, and modern AI-assisted development workflows.

I enjoy technical problems where gameplay feel, system design, and performance constraints all matter at once.

Skills

Gameplay

  • Gameplay Architecture
  • Combat Systems
  • Weapon Systems
  • Ability Systems
  • Status Effects
  • Inventory
  • Crafting
  • Progression

Multiplayer

  • Photon Quantum
  • Deterministic Simulation
  • Multiplayer Gameplay
  • Client Prediction
  • Synchronization

Unity

  • Unity
  • C#
  • Performance Optimization
  • WebGL
  • Android

AI-assisted Development

  • Cursor AI
  • Claude Code
  • AI-assisted Programming
  • Rapid Prototyping
  • Refactoring
  • Tool Development

Contact

Reach out for roles, collaborations, or technical questions.